At NinjaMock we encourage everyone with great ideas to start executing these and bring them into life, by using NinjaMock to visualize mobile app and web page ideas, taking the first crucial step in transforming an abstract idea into a tangible wireframe and mockup design and put it to market – fast.
Everything in this world is man-made. This is a chance for you, to leave your mark on the world, and have fun while seeing your ideas come into life.
So what are you waiting for? Feed your creative Ninjaand start creating your mockup today, simply for:
The joy of creating
The joy of realizing your idea
The joy of sharing & inspiring others with your idea
The joy of collaborating with others during the online mockup process
The joy of continuously developing your design skills
The joy of creating great user flows and receiving user feedback, with a clickable mockup
The joy of improving your work and save time
At NinjaMock we strive to provide an easy mockup tool, simple to use, yet powerful.
We want to provide an environment of playful creation to unleash your inner Ninja and pursue your greatest dreams.
Please send us your mockup to:firstname.lastname@example.org marked “ninja creator community”, We will showcase the best success stories. . We love seeing the amazing things, that people are able to create using NinjaMock. It is truly inspiring!
Share your own success story
Send it to: email@example.com
Attach relevant images & mark it “Ninja Creator Community”
How creating a wireframe became the beginning of my entrepreneurial journey
I am a person with many ideas, but I have kept them in my mind for a very long time, too long, only writing them down on paper and in notebooks, however, nothing had materialized, until I created my first wireframe mockup.
Making the decision to create my first wireframe mockup for my app- and website idea, was the best decision I have made, in the process of turning an idea into reality and becoming an entrepreneur.
Having created my wireframe design was a “wow” experience. I felt proud, looking at my accomplishments.
Having a mockup also gave me the opportunity to take the next step and find interest groups and places, where I believed that my future customers would be, and invite them to give feedback on my online wireframe mockup.
“This was the most amazing feeling ever, going from idea, to mockup, to finished app. All of this, taking place in much faster pace than I ever could have imagined. And it made me think, “what else can I create?”
This gave me valuable insights and made me come up with the final wireframe and mockup design, already approved by my future users and customers. Having this feedback gave me confidence enough to take the next step and upload my wireframe mockup and design criteria to the platform 99designs.com – a platform, where designers and coders give you offers on your project. I found a design that I liked and got it coded. This was the most amazing feeling ever, going from idea, to wireframe, to finished app. All of this, in much faster pace than I ever could have imagined. And it made me think; “what else can I create?”
But mostly I felt proud about my decision to, finally, turn one of my ideas into reality thinking, “why did I not make this decision before?” . Well, part of it had to do with the fact that, I did not know that platforms such as NinjaMock existed, where you can visualize ideas through wireframes. Also, as I am not a designer or a coder, I did not encounter the term “wireframe” and “mockup” before starting to participate in various entrepreneurship events , where the power of visualization and pitching ideas is crucial, for entrepreneurs looking for funding.
“Experimenting and playing around with different wireframe designs, made me build confidence, and made me believe, that this could really be something”
So creating my first wireframe became a crucial step taking the plunge into entrepreneurship. The the process of visualization, experimenting and playing around with different wireframe designs, gave me clarity and made me believe, that this could really be something, feeling excited moving forward.
Therefore I warmly encourage anyone walking around with ideas in their minds, to begin turning these ideas into reality – it is the best feeling ever.
Best of luck,
Share your own success story
Send it to: firstname.lastname@example.org
Attach relevant images & mark it “Ninja Creator Community”
NinjaMock has been identified as one of the best Danish software tech companies, based on its high levels of customer satisfaction and likeliness to recommend ratings from real G2 Crowd users.
NinjaMock has received a 4.5 out of 5 star average for user satisfaction for its wireframing platform across its 25 verified user reviews. Real users point to the platform’s ease of setup and its ease of admin (each at ninety-eight percent) as two of the best features of the Denmark company.
The state of Denmark report recognized NinjaMock and seven other Danish SaaS companies as the leaders of the country’s tech scene. Overall the report covered 26 companies amounting to over $260,000,000 in VC funding.
This is a surprisingly contentious debate, and an important one that determines where the development budget gets spent. Nonetheless, let’s take a few moments to make sure we’re all on the same page before we get into the ‘meat’ of it.
What is wireframing?
A wireframe is a sketch or visual depiction of what a web page or mobile app will look like. They are sometimes called ‘screen blueprints’ or ‘page schematics’ as well. They are used to establish the core elements of a web page’s visual design and functionality – to set down what it will look like and what it will do. It can then be passed on to the designers, developers, copy writers, customers and anyone else involved in the project.
Wireframing, then, is the process of building your wireframe. It means establishing the core functions of your website, the way these functions will be displayed, and the basics of how the user will interact with the site in general. It is (or rather it can be) the first step in virtually all the core processes of website design – visual design, UE, SEO and even organising the actual text.
What does wireframing achieve?
At its core, the process of wireframing is about saving time, effort and expense.
As they say, a picture is worth 1000 words. What wireframes really achieve is getting all of your creative and business stakeholders ‘on the same page’ at the very beginning of a project.
Whether this is achieved by getting them all together to produce the initial wireframe (preferable) or simply having a meeting where they are presented with a completed wireframe before they begin thinking about the project in detail (still quite useful), the process can virtually eliminate the wasted effort that results when your ‘UE guy’ starts working on something inherently incompatible with the template your web designer is producing, and neither of their concepts support the text your marketing team wrote.
It is always worth a small investment of time and effort to get everyone in the same room and brainstorming together, even if you can only spare a few hours. Then they are all actually working on the same project, rather than 4 different, incompatible visions.
When is the right time to wireframe?
Simply put, the sooner the better. Every project should start with a low resolution wire frame, even if it is drawn on the proverbial ‘back of a serviette’. As soon as you get the idea for an app, web page or just about anything else that is both visual and interactive, you need to start wireframing. It will not only help to ‘ground’ your ideas in practical, visual terms, it will establish a core idea which all other work can be made in accordance with, or which can be changed to fit necessity in a way that all the other stakeholders can quickly be made aware of.
When is the right time to stop wireframing?
Here there are 2 schools of thought. Some processes stop wireframing as soon as the coders or UE specialists start producing prototypes and mock-ups. Others keep making updated wireframes to distribute to the rest of the team all the way up until the site or app is coded and put to bed. In either case, keep using wireframes until the issues they represent are decided and finalised.
Who needs to have access to (and input on) these wireframes?
Just about everyone on your project!
Access to the latest wireframe is vital to anyone working on the project, so they can avoid wasting time on features that won’t work, or won’t work the way they had envisioned.
As to the ability to modify wireframes, if you have very large teams, you might do better to only give specific team leaders the ability to alter wireframes or generate new versions. Even then, consider having all modification be made in a meeting with all available stakeholders, so as not to ruin the work of an entire team by making changes they were not aware of.
The more the individuals or teams involved in different aspects of your project actively collaborate, the more efficient your project will become. The more you test, review feedback and make iterations as a group, the better the final product.
How do wireframes impact your process?
Wireframes serve to focus all of your efforts on the same deliverables. They let you test different approaches rapidly, and generate nearly immediate feedback. In the end, the time and effort you invest in wireframing will be repaid several times, especially on larger or more involved projects.
What could skipping wireframes entirely cost you?
The short answer is, as always, ‘that depends on what you are working on’. Realistically, though, we’ve been in the business long enough to give you a real answer, based on averaging the various projects we’ve been involved with over the years.
Wireframing is typically 5-6% of your total development budget. However, it enhances the effectiveness of almost every other aspect of your work. For example: On average the final costs for coding are 60% less for well wireframed projects. RFC (Request For Change) costs typically drop by 80%.
What that means for you is that even if it were to cost 3-4 TIMES what it really does to wireframe, you’d be saving time and money by doing it.
Making the most of a limited wireframe budget
There are a few tips and tricks we can present for doing good wireframing, even if the bean-counters don’t appreciate its real importance:
Choose a wireframe tool that is easy to use, or one that you already know how to use well. This will save you time getting up to speed.
Create multiple variations, especially early on. This will let you eliminate unworkable arrangements quickly.
Get key stakeholders involved early, and incorporate their feedback into new versions.
Conduct user testing to determine if your wireframe will be usable by your intended audience or market.
Generate new iterations for the wireframe until all key stakeholders are satisfied (or resigned to compromise).
Make sure you won’t have to go ‘back to the drawing board’ after design or coding has started.
In this article we describe the most interesting features and what makes NinjaMock better than other applications for wireframing and prototyping.
Click picture to view video
Full free version
We all love free apps, especially if they are good free apps 😉 So we decided to make NinjaMock free for non-commercial use, forever. This distinguishes us positively compared to competitors who limit their free versions or only supply time limited trials. We decided not to impose any restrictions on the functionality of our editor. The free version is available for all: an unlimited number of pages in the projects, export to PDF, HTML and PNG, support comments, use master pages, full real time collaboration, etc.
We can afford the luxury for two reasons. Firstly, we don’t have an investor and therefore we have the freedom to decide what to do. Secondly, thanks to a competent approach of building applications that support our infrastructure, our project costs are low.
We believe that efficient prototyping must be done as wireframes. It’s inefficient to begin prototyping with realistic elements and high-fidelity design. Having years of design and development experience, we’ve handcrafted the most optimal and efficient prototyping process for you.
We master the intricacies of the process – from sketchy prototyping to the final design. As a result, we have reached a zen-perfection in creating to-the-point “paper” prototypes.
We support the following platforms:
Custom controls used in the creation of prototypes are done as vectors, but this is not a surprise these days. But there is an interesting feature: All items are made in NinjaMock. We provide basic vector tools needed when prototyping, such as a rectangle, ellipse, line, polygon, polyline, Bezier curves, and a pencil to draw by hand.
What this means for you is that if you are missing an item or icons, you can easily draw it yourself.
Click picture to view video
We have implemented a unique technology for rendering using HTML5 canvas, which allows us to make fully functional zoom.
Real time collaboration
Collaboration is natural when you work with wireframes. And this has always been a part of NinjaMock. Now we have upgraded this feature so you can share the canvas and in real time add, change and review your project in your group.
So invite people to you project and get rid of emails, screenshots and a lot of waiting. As you see, collaboration in real time is made Ninja easy. You will benefit by completing your work even faster.
Google Docs has, in particular, a great function – Comment. Therefore, when developing similar functionality in NinjaMock, we learned by example from Google Docs. As a result, we now have an intuitive and familiar way of commenting in all prototypes – with support to responses of comments, comments status changes, as well as e-mail notifications.
Additionally, we added the ability to attach status of individual pages in your project (In progress, Completed, Approved). This allows you to easily determine how close to completion your design is.
And on the project overview page you can see the status of each of your projects:
In NinjaMock you can send your prototype to your client (or somebody else) to get review and feedback. You only need to open access of you the project (by clicking on the share) and send a link. And then we went a little further, with the generated QR-code, you can run the prototype application directly on your device and see how it will work.
The important point is that you can choose status, and which pages that will be available for viewing. For example, you can send only completed, but yet approved pages.
Exports and navigation on paper
We noticed that many design teams had their office walls covered with printed pages and prototypes of the final design. Some teams use them for inspiration, and some discuss and write notes directly on the wall.
NinjaMock have the ability to export to PDF and PNG, with the ability to print the comments and links on the page. We call it “paper navigation” including a footnote, with the page number on which the link leads to:
Organization of pages and projects
In complex projects, there is a need for streamlining pages – for example, group them logically (registration page, edit the profile page of the village, etc.), or simply to display a set of states of a page (the normal state, the same page, second stage with a dialogue dialog box, etc.).
Many of our competitors allow you to create a page tree. We talked with many designers and few were able to explain what it meant when one page is a subsidiary of another – everyone understands it differently. Instead, we decided to use a familiar experience of using PowerPoint, showing thumbnails of pages for faster and easier navigation.
You can logically organize your project by creating groups of pages. You can can create an unlimited number of groups.
For projects in NinjaMock we reproduced the experience of working with files on your computer: Projects can be grouped into folders, folders can be dragged to other folders, etc. It is your own file system in the cloud!
NinjaMock has a built team management for organizations. Administrators can add and delete users, and assign them different roles and rights. You can choose one of three roles (Administrator, Designer, Reviewer). As an administrator, you have full control of your projects. They are stored and maintained with the company account and so you never again have to fear losing your projects.
This is just a small list of what can NinjaMock. If you want to know more of the application – go to the site and start prototyping www.ninjamock.com!